class_name = "CPlane"
object_name = "Ju 87 D-3"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.15, 0.3
y= -0.15, 0.05
z= -0.17, 0.17
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.25, 0.19
y= -0.2, 0.2
z= -0.5, 0.5
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/Ju87D3/Ju87D3.mgm",true,true
VisualImage=1,"graphics/planes/Ju87D3/Ju87D3-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/Ju87D3_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/Ju87D3_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473 //"IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    

KeepNetworkImages=true

CollisionBody="graphics/planes/Ju87D3/Ju87D3_Phys.col"
HitBody="graphics/planes/Ju87D3/Ju87D3.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/Ju87D3.cfg"
HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

[propAnimationData]
	//  -    ,   (  )!

	blurdTimeVisibility = 0.0285 //   

	blurRPM = 150.0, 250.0, 800.0, 800.0 //     ,     -   ,   -   

	frameRate = 60.0    //    
	peakRange = 100.0   //    ""   ,      
	minMeanSpeed = 0.15 //  ""    

	speedTimeCoefficient = 0.05         //         
	meanPropRotationSpeedScale = 0.25   //   ""  
	meanSpinnerRotationSpeedScale = 3.5 //   ""   
[end]

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  () -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0010, 2, 00411, 0.0, "smooth_clamp", 0.1, "" //    ( )
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "" //  ()   / 
CockpitArg = -2, 0011, 2, 00431, 0.0, "smooth_clamp", 0.1, "" //    ( )
CockpitArg = -2, 0012, 1, 00403, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 2, 00404, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0022, 0, 00731, 0.0, "smooth_clamp", 0.0, "" //    -  
CockpitArg = -2, 0022, 1, 00732, 0.0, "smooth_clamp", 0.0, "" //    -    

CockpitArg = -2, 0022, 2, 00733, 0.0, "smooth_clamp", 0.0, "" //    -  
CockpitArg = -2, 0022, 3, 00734, 0.0, "smooth_clamp", 0.0, "" //    - 

CockpitArg = -2, 0023, 0, 00735, 0.0, "smooth_clamp", 0.0, "" //    -    

CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" //  ( ) 1- 
CockpitArg = -2, 0100, 3, 01110, 0.0, "smooth_clamp", 0.1, "" //    1- 
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "" //    1- 
CockpitArg = -2, 0102, 2, 01130, 0.0, "smooth_clamp", 0.2, "" //     1- 
CockpitArg = -2, 0102, 3, 01184, 0.0, "smooth_clamp", 0.2, "" //     1- 
CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //  1-  1- 
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //  "" ( "",  /  ) 1- 
CockpitArg = -2, 0104, 0, 01112, 0.0, "smooth_clamp", 0.2, "" //    1- 
CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "" //     /    1- 
CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_wrap",  0.1, "" // RPM 1-  (  RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //   () 1- 
CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "" //      1- 
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //   1- 
CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.5, "" //    1- 
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.5, "" //    1- 
CockpitArg = -2, 0202, 2, 03179, 0.0, "smooth_clamp", 0.2, "" //    1- 

CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "" //  ()

CockpitArg = -2, 0351, 1, 02540, 0.0, "smooth_clamp", 0.0, "" //     ( )
CockpitArg = -2, 0351, 2, 02541, 0.0, "smooth_clamp", 0.0, "" //     ( )

CockpitArg = -2, 0352, 0, 02550, 0.0, "smooth_clamp", 0.0, "" //    ( )
CockpitArg = -2, 0352, 1, 02551, 0.0, "smooth_clamp", 0.0, "" //    ( )

CockpitArg = -2, 0353, 0, 02410, 0.0, "smooth_clamp", 0.2, "" //  

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 2, 08515, 0.0, "smooth_wrap",  0.2, "" //  - 45- 
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "" //  -  
CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" //   - 
CockpitArg = -2, 1405, 0, 08561, 0.0, "smooth_wrap",  0.1, "" //   - 
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0401, 2, 00206, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0401, 3, 00205, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.1, "" //    -  
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap",  0.5, "" //    -  (  / )
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap",  0.1, "" //    -  ( )

CockpitArg = -2, 1408, 1, 08260, 0.5, "smooth_clamp", 0.1, "" //   -  
CockpitArg = -2, 0409, 0, 08264, 0.0, "smooth_wrap",  0.5, "" //   -  
CockpitArg = -2, 0409, 1, 08265, 0.0, "smooth_wrap",  0.1, "" //   -   

CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 0404, 0, 08100, 0.5, "smooth_clamp", 0.2, "low_freq" //  -    
CockpitArg = -2, 0404, 1, 08101, 0.0, "smooth_clamp", 0.2, "low_freq" //  -    
CockpitArg = -2, 0404, 2, 08102, 0.0, "smooth_clamp", 0.0, "granted_single" //  -  
CockpitArg = -2, 1404, 0, 08103, 0.5, "smooth_wrap",  0.1, "med_freq" //  -     
CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "granted_single" //   
CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //   ( )   
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "" //      ()
CockpitArg = -2, 0431, 3, 04321, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0601, 0, 09142, 0.0, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0601, 1, 04313, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0630, 0, 04325, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0500, 0, 22042, 0.0, "smooth_clamp", 0.0, "granted_single" // /  

CockpitArg = -2, 0470, 0, 09014, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0470, 1, 09114, 0.0, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0473, 0, 09003, 0.0, "smooth_wrap",  0.1, "" //     
CockpitArg = -2, 0473, 1, 09103, 0.0, "smooth_wrap",  0.1, "" //     

CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.2, "" //  

CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 0452, 0, 04314, 0.0, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 0452, 1, 00209, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0453, 3, 09042, 0.0, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0454, 3, 09041, 0.0, "smooth_clamp", 0.2, "" //  

CockpitArg = -2, 0455, 0, 09171, 0.0, "smooth_clamp", 0.1, "" //     "1"
CockpitArg = -2, 0455, 1, 09172, 0.0, "smooth_clamp", 0.1, "" //     "2"
CockpitArg = -2, 0455, 2, 09173, 0.0, "smooth_clamp", 0.1, "" //     "3"
CockpitArg = -2, 0455, 3, 09174, 0.0, "smooth_clamp", 0.1, "" //     "4"

CockpitArg = -2, 0456, 0, 09175, 0.0, "smooth_clamp", 0.1, "" //   "  - " 
CockpitArg = -2, 0456, 1, 09176, 0.0, "smooth_clamp", 0.1, "" //   " - " 

CockpitArg = -2, 0461, 0, 09151, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0461, 1, 09152, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0461, 2, 09153, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0461, 3, 09154, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0434, 0, 06009, 0.0, "smooth_clamp", 0.2, "" //    ("")
CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0476, 0, 09091, 0.0, "smooth_clamp", 0.1, "" // -     
CockpitArg = -2, 0476, 1, 09191, 0.0, "smooth_clamp", 0.1, "" // -     

//       .
Script="LuaScripts\ObjectScripts\Planes\Airplane.sc"
[AlterBot]			//CustomNum, CountryID, fromYYYYMMDD, tillYYYYMMDD, SeasonsList"sp su au wi", BotConfig. Fist match will be choosen.
	AlterBotConfig = -1, -1, 19440301, -1, "", "LuaScripts/WorldObjects/Bots/BotPilot_Bf109_GER44.txt"
[end]

[attach=0]
	position= 0.1, 0.15, 0.0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_Bf109_GER41.txt"
[end]

[attach=1]
	position= -1.4411, 0.5104, 0
	rotation= 0, 180, 0
	object = "LuaScripts/WorldObjects/Planes/Turrets/Ju87D3_T.txt"
	convex = "^1_EngCowl_Ctl_0"
[end]

[attach=2]
	position= 1.02, 0.47, -0.81
	rotation= 99, 32, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=3]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\Ju87D3.txt"

ToggleUserAI=true	//     

BannerAttachID=-1
CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 13.0

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.7

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_Ju_87_D_3"

InitialSpeedInAir = 320.0   //,      , 200...700 /

Gun_Coord0= 1.5, -0.08, -2.8
Gun_Coord1= 1.5, -0.08, 2.8
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

BombDoorPeriod0=0.1,0.1,1.5,false,true  // bools: manual control,spring-door type
BombDoorPeriod1=3,60,3,true

FTCoord=0.17,0.055,0

FlarePos= 1.02, 0.47, -0.81
FlareDir= 0.32,-0.1,-0.51
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

GunsightPosition = 0.587, 0.829, 0.033

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	//   -  -  ,  ,  
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.673, 0.201, -0.011
		Mass = 97.718
		CxaS = 0.0
	[end]


	[AdditionalElement]	//  -  -  ,  ,  
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.399, 0.314,  0.004
		Mass = 52.200
		CxaS = 0.0
	[end]


	[AdditionalElement]	//  -     
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 0.240, 0.462, -0.004
		Mass = 95.000
		CxaS = 0.0
	[end]

	[AdditionalElement]	//  -     
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -1.210, 0.312, 0.004
		Mass = 95.000
		CxaS = 0.0
	[end]

	[AdditionalElement]	//  
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -1.569, -0.110,  0.000
		Mass = 50.000
		CxaS = 0.0
	[end]

	[AdditionalElement]	//       -     
		AttachToPart = "GearL_0"
		Position = 0.825, -1.346, -1.450
		Mass = 7.486
		CxaS = 0.0
	[end]

	[AdditionalElement]	//       -     
		AttachToPart = "GearR_0"
		Position = 0.825, -1.346, 1.450
		Mass = 7.486
		CxaS = 0.0
	[end]

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG17.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.460, -0.414, -2.351	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 28.640	//     ,      (         BK 3.7)     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 10.414, 10.397, 1.991, -0.252, -0.500, 0.644
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.219, -0.312, -1.979	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.434, -0.355, -2.285 //  ..      , []
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false        
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG17.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.460, -0.414, 2.351	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 28.640	//     ,      (         BK 3.7)     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 10.414, 10.397, 1.991, -0.252, 0.500, -0.644
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.219, -0.312, 1.979	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.434, -0.355, 2.285 //  ..      , []
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 1 //Light Arg 60230
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false        
	[end]
[end]

[WeaponMode=1]
	WMname="ju87d3_siren"
	WMgroup="1"
	PlaneModArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	//  
		AttachToPart = "GearL_0"
		Position = 1.12,  -0.768,  -1.449
		Mass = 4.426
		CxaS = 0.06
	[end]

	[AdditionalElement]	//  
		AttachToPart = "GearR_0"
		Position = 1.12,  -0.768,  1.449
		Mass = 4.426
		CxaS = 0.06
	[end]
[end]

[WeaponMode=2] //  1800
	WMname="ju87d3_sc1800"
	WMgroup="2"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=3]
	WMname="ju87d3_armour"
	WMgroup="3"
	PlaneModArg=19003
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	//  
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 0.32,  0.14,  0.0
		Mass = 30.0
		CxaS = 0.0
	[end]

	[AdditionalElement]	//  
		AttachToPart = "Blister1"
		Position = -0.02,  0.59,  0.0
		Mass = 30.0
		CxaS = 0.0
	[end]
[end]

[WeaponMode=4]
	WMname="ju87d3_wb81b"
	WMgroup="2"
	PlaneModArg=19004
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_WB81B.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_WingL_Out_0"
		DamageConvex = "~gun05"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.5, -0.65, -4.189	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 140.0	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.007, 1.057, 1.057, 0.0, 0.0, 0.0	// TODO
		CarriageCxaS = 0.2	//  
		CarriageDragPosition = 0.5, -0.65, -4.189	//  
		DefaultGunPosition = 2.0, -0.658, -4.189	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0954	//     2  ,     (   ),   .
		AmmunitionAttachToPart = "^1_WingL_Out_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.5, -0.65, -4.189 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.87, -0.85, -4.19
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9033
		FlashAnimationGroup = 2 //Light Arg 60240
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 3
		ShotSoundType = 1
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false        
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_WB81B.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_WingR_Out_0"
		DamageConvex = "~gun06"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.5, -0.65, 4.189	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 140.0	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.007, 1.057, 1.057, 0.0, 0.0, 0.0	// TODO
		CarriageCxaS = 0.2	//  
		CarriageDragPosition = 0.5, -0.65, 4.189	//  
		DefaultGunPosition = 2.0, -0.658, 4.189	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0954	//     2  ,     (   ),   .
		AmmunitionAttachToPart = "^1_WingR_Out_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.5, -0.65, 4.189 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.87, -0.85, 4.19
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9133
		FlashAnimationGroup = 3 //Light Arg 60250
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 4
		ShotSoundType = 1
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false        
	[end]
[end]

[WeaponMode=5]
	WMname="ju87d3_bk37"
	WMgroup="2"
	PlaneModArg=19005
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_BK37.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.568, -1.061, -2.181	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 420.0	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 13.004, 149.242, 159.199, -12.024, 0.006, 0.0	// TODO
		CarriageCxaS = 0.2	//  
		CarriageDragPosition = 0.568, -1.061, -2.181	//  
		DefaultGunPosition = 3.337, -1.131, -2.181	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0331, 0.1093	//      ,    3.3     .   -37 "  "  -2 712.6  400.
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.228, -1.217, -1.755 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.27, -1.21, -2.9
		CartridgeCasesEjectionSpeed = 0, 0, -2
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9233
		FlashAnimationGroup = 4 //Light Arg 60260
		DrawAnimationArgIdx = 0, 9028	//  
		GunSoundsIdx = 5
		ShotSoundType = 3
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false        
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_BK37.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.568, -1.061, 2.181	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 420.0	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 13.004, 149.242, 159.199, -12.024, -0.006, 0.0	// TODO
		CarriageCxaS = 0.2	//  
		CarriageDragPosition = 0.568, -1.061, 2.181	//  
		DefaultGunPosition = 3.337, -1.131, 2.181	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0331, 0.1093	//      ,    3.3     .   -37 "  "  -2 712.6  400.
		AmmunitionAttachToPart = "^1_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.228, -1.217, -2.603 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.27, -1.21, 1.45
		CartridgeCasesEjectionSpeed = 0, 0, -2
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9333
		FlashAnimationGroup = 5 //Light Arg 60270
		DrawAnimationArgIdx = 0, 9128	//  
		GunSoundsIdx = 5
		ShotSoundType = 3
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false        
	[end]
[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-2,-4,-5
	AnimationVal=1.0
	name="0,1-MG17-AP-2000"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=1]
	WeaponModes=-2,-4,-5
	AnimationVal=0.0
	name="0,1-MG17-AP-2000 + SC250-1 + SD70-4"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_87.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70.txt"
	Bomb2=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70.txt"
	Bomb3=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70.txt"
	Bomb4=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=2]
	WeaponModes=-2,-4,-5
	AnimationVal=0.1875
	name="0,1-MG17-AP-2000 + SC500-1"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_87.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=3]
	WeaponModes=-2,-4,-5
	AnimationVal=0.3125
	name="0,1-MG17-AP-2000 + SC500-1 + SD70-4"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_87.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70.txt"
	Bomb2=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70.txt"
	Bomb3=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70.txt"
	Bomb4=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=4]
	WeaponModes=-2,-4,-5
	AnimationVal=0.4375
	name="0,1-MG17-AP-2000 + SC500-1 + SC250-2"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_87.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=5]
	WeaponModes=-2,-4,-5
	AnimationVal=0.5625
	name="0,1-MG17-AP-2000 + SC250-3"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_87.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=6]
	WeaponModes=-2,-4,-5
	AnimationVal=0.6875
	name="0,1-MG17-AP-2000 + SC1000-1"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=7]
	WeaponModes=2,-4,-5
	AnimationVal=0.6875
	name="0,1-MG17-AP-2000 + SC1800-1"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1800.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=8]
	WeaponModes=-2,4,-5
	AnimationVal=0.8125
	name="0,1-MG17-AP-2000 + 2,3-WB81B-AP-3000-add"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=9]
	WeaponModes=-2,-4,5
	AnimationVal=1.0
	name="0,1-BK37-AP-24-add"
	GunAmmunition0=2
	GunAmmunition1=2
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=10]
	WeaponModes=-2,-4,5
	AnimationVal=1.0
	name="0,1-BK37-HE-24-add"
	GunAmmunition0=3
	GunAmmunition1=3
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=11]
	WeaponModes=-2,-4,-5
	AnimationVal=1.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=12]
	WeaponModes=-2,-4,-5
	AnimationVal=1.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=13]
	WeaponModes=-2,-4,-5
	AnimationVal=1.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=11, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=12, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=14]
	WeaponModes=-2,-4,-5
	AnimationVal=1.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=13, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=15]
	WeaponModes=-2,-4,-5
	AnimationVal=1.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=14, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=15, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=16]
	WeaponModes=-2,-4,-5
	AnimationVal=1.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=17]
	WeaponModes=-2,-4,-5
	AnimationVal=1.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=17, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=18, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=18]
	WeaponModes=-2,-4,-5
	AnimationVal=1.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=19, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=19]
	WeaponModes=-2,-4,-5
	AnimationVal=1.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=20, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=21, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=20]
	WeaponModes=-2,-4,-5
	AnimationVal=1.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=22, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=21]
	WeaponModes=-2,-4,-5
	AnimationVal=1.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=23, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=24, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=22]
	WeaponModes=-2,-4,-5
	AnimationVal=1.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=25, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=23]
	WeaponModes=-2,-4,-5
	AnimationVal=1.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=26, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=27, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 1000   7.9257 (  MG 17)
	ExpendableMass = 10.6
	ResidualMass = 0.0	//    5    -,       15.4
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=1000
	RoundsInMagazine=1000
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_APsmk.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_APsmk.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=1]	// 250   7.9257 (  WB81B)
	ExpendableMass = 44.7
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=1500
	RoundsInMagazine=1500
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  2-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_APsmk.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_APsmk.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=2]	// 12   37x263 (  BK 37)
	ExpendableMass = 15.528
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=12
	RoundsInMagazine=12
	ReservedMagazines=0
	AmountRoundsWithOneTracer=1	//  1-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_37x263_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_37x263_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case30-37mm.txt"
[end]

[GunAmmunition=3]	// 12 -  37x263 (  BK 37)
	ExpendableMass = 17.208
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=12
	RoundsInMagazine=12
	ReservedMagazines=0
	AmountRoundsWithOneTracer=1	//  1-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_37x263_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_37x263_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case30-37mm.txt"
[end]

//   1  SC1800

[attach=20]
	position= 0.583, -0.891, 0.0
	convex = "^1_EngCowl_Ctl_0"
[end]

//   1  SC1000

[attach=21]
	position= 0.59, -0.891, 0.0
	convex = "^1_EngCowl_Ctl_0"
[end]

//   1  SC500_87

[attach=22]
	position= 0.594, -0.783, 0.0
	convex = "^1_EngCowl_Ctl_0"
[end]

//   1  SC250_87

[attach=23]
	position= 0.549, -0.747, 0.0
	convex = "^1_EngCowl_Ctl_0"
[end]

//   2  SC250

[attach=24]
	position= 0.616, -0.548, 4.177
	convex = "^1_WingR_Out_0"
	rotation= 9, 0, 0
[end]

[attach=25]
	position= 0.616, -0.548, -4.177
	convex = "^1_WingL_Out_0"
	rotation= -9, 0, 0
[end]

//   4  SD70

[attach=26]
	position= 0.469, -0.392, -4.324
	convex = "^1_WingL_Out_0"
	rotation= -18, 0, 0
[end]

[attach=27]
	position= 0.469, -0.392, 4.324
	convex = "^1_WingR_Out_0"
	rotation= 18, 0, 0
[end]

[attach=28]
	position= 0.469, -0.444, -3.99
	convex = "^1_WingL_Out_0"
[end]

[attach=29]
	position= 0.469, -0.444, 3.99
	convex = "^1_WingR_Out_0"
[end]

//   

[attach=30]
	position= -5.404, -0.24, 0.1
	convex = "^1_Fuse_Ctl_11"
	rotation= 35, 0, -5.5
[end]
[attach=31]
	position= 0.489, 0.279, -6.665
	convex = "^1_WingL_Out_0"
	rotation= -10.0, 0, 0
[end]
[attach=32]
	position= 0.489, 0.279, 6.665
	convex = "^1_WingR_Out_0"
	rotation= 10.0, 0, 0
[end]

//  1  SC1800

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.5246, -0.7245, 0.0
	Rotation = 0
	AttachPos = 0.583, -0.891, 0.0
	Convex = "^1_EngCowl_Ctl_0"
	BombDoor=0
	BombHolderMass = 0.0 //     
	BombHolderCxaS = 0.0 //     
	AttachedBombCxaS = 0.209
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 1
[end]

//  1  SC1000

[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.5246, -0.7245, 0.0
	Rotation = 0
	AttachPos = 0.59, -0.891, 0.0
	Convex = "^1_EngCowl_Ctl_0"
	BombDoor=0
	BombHolderMass = 0.0 //     
	BombHolderCxaS = 0.0 //     
	AttachedBombCxaS = 0.180
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 1
[end]

//  1  SC500_87

[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_87.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.4283, -0.7731, 0.0
	Rotation = 0
	AttachPos = 0.594, -0.783, 0.0
	Convex = "^1_EngCowl_Ctl_0"
	BombDoor=0
	BombHolderMass = 0.0 //     
	BombHolderCxaS = 0.0 //     
	AttachedBombCxaS = 0.075
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 1
[end]

//  1  SC250_87

[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_87.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.409, -0.7771, 0.0
	Rotation = 0
	AttachPos = 0.549, -0.747, 0.0
	Convex = "^1_EngCowl_Ctl_0"
	BombDoor=0
	BombHolderMass = 0.0 //     
	BombHolderCxaS = 0.0 //     
	AttachedBombCxaS = 0.056
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 1
[end]

//  2  SC250

[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.616, -0.548, 4.177
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 25.0
	BombHolderCxaS = 0.022
	AttachedBombCxaS = 0.068
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.616, -0.548, -4.177
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 25.0
	BombHolderCxaS = 0.022
	AttachedBombCxaS = 0.068
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  3  SD70

[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.469, -0.392, -4.324
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 12.5
	BombHolderCxaS = 0.011
	AttachedBombCxaS = 0.021
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

[BombHolder=7]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.469, -0.392, 4.324
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 12.5
	BombHolderCxaS = 0.011
	AttachedBombCxaS = 0.021
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

[BombHolder=8]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.469, -0.444, -3.99
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 12.5
	BombHolderCxaS = 0.011
	AttachedBombCxaS = 0.021
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

[BombHolder=9]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.469, -0.444, 3.99
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 12.5
	BombHolderCxaS = 0.011
	AttachedBombCxaS = 0.021
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  
[BombHolder=10]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.404, -0.24, 0.1
	Convex = "^1_Fuse_Ctl_11"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=11]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.489, 0.279, -6.665
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=12]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.489, 0.279, 6.665
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=13]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.404, -0.24, 0.1
	Convex = "^1_Fuse_Ctl_11"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=14]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.489, 0.279, -6.665
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=15]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.489, 0.279, 6.665
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=16]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.404, -0.24, 0.1
	Convex = "^1_Fuse_Ctl_11"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=17]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.489, 0.279, -6.665
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=18]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.489, 0.279, 6.665
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=19]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.404, -0.24, 0.1
	Convex = "^1_Fuse_Ctl_11"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=20]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.489, 0.279, -6.665
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=21]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.489, 0.279, 6.665
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=22]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.404, -0.24, 0.1
	Convex = "^1_Fuse_Ctl_11"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=23]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.489, 0.279, -6.665
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=24]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.489, 0.279, 6.665
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=25]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.404, -0.24, 0.1
	Convex = "^1_Fuse_Ctl_11"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=26]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.489, 0.279, -6.665
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=27]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.489, 0.279, 6.665
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

// 

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTank.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGnd.txt"

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=7.2

[Entrance]
	EntrancePos= 0.1, 0.15, 0.0
	EntranceRot= 0,0,0
	JumpDir=0,1,-6
[end]
[Entrance]
	EntrancePos= 0.1, 0.15, 0.0
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	//        2/
[end]

//   
SectorLimits  = -180.0, -175.0,  -5.0, +90.0
SectorLimits  = -175.0, -120.0, -30.0, +90.0
SectorLimits  = -120.0,  -95.0, -15.0, +90.0
SectorLimits  =  -95.0,  -80.0,  -5.0, +90.0
SectorLimits  =  -80.0,  -60.0, -20.0, +90.0
SectorLimits  =  -60.0,  -30.0, -40.0, +90.0
SectorLimits  =  -30.0,  -15.0, -30.0, +90.0
SectorLimits  =  -15.0,   -4.0, -20.0, +90.0
SectorLimits  =   -4.0,   +4.0,  -8.0, +90.0
SectorLimits  =   +4.0,  +15.0, -20.0, +90.0
SectorLimits =  +15.0,  +30.0, -30.0, +90.0
SectorLimits =  +30.0,  +60.0, -40.0, +90.0
SectorLimits =  +60.0,  +80.0, -20.0, +90.0
SectorLimits =  +80.0,  +95.0,  -5.0, +90.0
SectorLimits =  +95.0, +120.0, -15.0, +90.0
SectorLimits = +120.0, +175.0, -30.0, +90.0
SectorLimits = +175.0, +180.0,  -5.0, +90.0

//AIRPLANE DAMAGE

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^1_Fuse_Ctl_3", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_11", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_1", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^1_Fuse_Ctl_3", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_11", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "^1_WingL_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "^1_WingR_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[RUDDER_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_3", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_11", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_1", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
	[END]

	[ELEVATOR_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_3", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_11", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

[PlanePartProtection]
	PartName = "~wcooler01"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 65.0
		AngleBottomTopAxis = 65.0
		AngleSideAxis = 45.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 5.0
		TopArmor = 0.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wcooler03"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 65.0
		AngleBottomTopAxis = 65.0
		AngleSideAxis = 45.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 5.0
		TopArmor = 0.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ftank02"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 65.0
		AngleBottomTopAxis = 65.0
		AngleSideAxis = 45.0

		BackArmor = 0.0
		FrontArmor = 5.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 5.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ftank03"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 65.0
		AngleBottomTopAxis = 65.0
		AngleSideAxis = 45.0

		BackArmor = 0.0
		FrontArmor = 5.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~otank01"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 65.0
		AngleBottomTopAxis = 65.0
		AngleSideAxis = 45.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ocooler01"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 65.0
		AngleBottomTopAxis = 65.0
		AngleSideAxis = 45.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 5.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=10
	ArmorTop=0
	ArmorBottom=5
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=10
	ArmorTop=2
	ArmorBottom=5
	ArmorRight=2
	ArmorLeft=2
[end]

energyloss="",true,0.23,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000  // 

energyloss="Eng0_Blade1",true,2.5,1000 // 0
energyloss="Eng0_Blade2",true,2.5,1000 // 1
energyloss="Eng0_Blade3",true,2.5,1000 // 2

energyloss="~ftank01",true,0.7,10000 //    
energyloss="~ftank02",true,0.7,10000 //    
energyloss="~ftank03",true,0.7,10000 //    
energyloss="~ftank04",true,0.7,10000 //    

energyloss="~otank01",true,0.7,20000 //

energyloss="~wcooler01",true,0.7,10000 //.,  
energyloss="~wcooler02",true,0.7,10000 //
energyloss="~wcooler03",true,0.7,10000 //.,  
energyloss="~ocooler01",true,0.7,10000 //., 

//Armor

energyloss="~armor08",false,8.0,1 // - 60 -  8
energyloss="~armor01",false,10.0,1 //   - 10 
energyloss="~^1_armor02",false,8.0,1 //     -  - 8
energyloss="~^1_armor03",false,8.0,1 //     -  - 8

energyloss="~^1_armor04",false,8.0,1 //   -  - 8
energyloss="~^1_armor05",false,8.0,1 //   -  - 8

energyloss="~armor09",false,5.0,1 //   - 5

energyloss="~armor06",false,8.0,1 //    - 8
energyloss="~armor07",false,5.0,1 //   - 5
energyloss="~armor10",false,5.0,1 //   - 5

energyloss="~armor11",false,5.0,1 //    - 5
energyloss="~armor12",false,5.0,1 //    - 5

energyloss="~armor13",false,5.0,1 //     - 5
energyloss="~armor14",false,5.0,1 //     - 5
energyloss="~armor15",false,5.0,1 //     - 5
energyloss="~armor16",false,5.0,1 //     - 5

energyloss="~armor17",false,5.0,1 //   - 5
energyloss="~armor18",false,5.0,1 //   - 5
energyloss="~armor19",false,5.0,1 //   - 5

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_0",true,4.0,1 //  
energyloss="GearL_1",true,4.0,1 //  

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_0",true,4.0,1 //  
energyloss="GearR_1",true,4.0,1 //  

energyloss="WheelC_0",true,4.0,1 // 
energyloss="GearC_0",true,4.0,1 //   

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000 // MG17
energyloss="~gun02_ammo",true,0.7,20000 // MG17
energyloss="~gun03_ammo",true,0.7,20000 // MG81
energyloss="~gun04_ammo",true,0.7,20000 // MG81
energyloss="^1_Gun37L_03",true,5.0,20000 // 37
energyloss="^1_Gun37R_04",true,5.0,20000 // 37
energyloss="^1_WB_81B_L_05",true,0.7,20000 //  
energyloss="^1_WB_81B_R_06",true,0.7,20000 //  
energyloss="~gun01",true,4.0,1 //
energyloss="~gun02",true,4.0,1 //
energyloss="~gun03",true,4.0,1 //
energyloss="~gun04",true,4.0,1 //
energyloss="~gun05",true,4.0,1 //
energyloss="~gun06",true,4.0,1 //

//      :
energyloss="^1_Rad_L",true,0.01,1 // 
energyloss="^1_Rad_L",true,0.01,1 // 
energyloss="^1_13200",true,0.01,1 // 
energyloss="^1_13210",true,0.01,1 // 
energyloss="^3_13203",true,0.01,1 // 
energyloss="^3_13213",true,0.01,1 // 

SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=175
max_CAS=650

DangerAoA = 17.5                            // -   
CriticalAoA = 20.0							//   
Maxny = 8.0									// - 
DangerV = 600.0								//    
MaxGearV = 190.0							// -      //  
MaxFlapV = 250.0							// -     
TakeOffV = 170.0							//   
ClimbV = 210.0								//     
DescendV = 165.0							//    
minV = 175.0								// -  
minVDeltaFlaps = 20.0						//    ,   
IsTakeOffFlaps = true						//     
IsLeftPedal = false							//     (true - , false - )
OilMaxTemperature = 105.0					// -    
WaterMaxTemperature = 110.0					// -    
//CylinderHeadMaxTemperature = 230.0		// -     
